Truth Tran
3D Artist
truth.ttran@gmail.com
Competent 3D artist with 2 years of graduate educational experience in game animation and arts. Motivated to deliver imaginative solutions to problems and issues. Always energetic to learn, and apply new knowledge. Experienced in team-oriented projects.
Skilled in 3D asset creation for game engines such as Unity and Unreal, 3D animation using 3ds Max or Maya, low-high polygon modeling, organic sculpting in Zbrush, plus, traditional and digital arts using Photoshop, After Effects, and other media.
Education
Fairleigh Dickinson University
Madison, New JerseyAugust 28, 2019 – May 18, 2020Master of Arts in Film and Animation, Video Games Concentration - GPA: 3.9
Fairleigh Dickinson University
Madison, New JerseyAugust 28, 2017 – May 19, 2019Bachelor of Arts in Film and Animation, Video Games Concentration - GPA: 3.9
Summa cum laudePhi Omega Epsilon Honor SocietyAssociate of Applied Science in Game Design and Development - GPA: 3.7
Phi Theta Kappa Honor SocietyExperiences
WisEnginering LLC - 3D Art Intern
Denville, New JerseyMarch 2020
• Joined the game artist team on their daily tasks.
• Participated in group discussions, idea brainstorming, and team conference meetings.
• Tested VR products.
Kumon - Lead Grader
Madison, New JerseyFebruary 2018 – October 2020
• Graded and supervised students to help them complete homework on time and gain academic progress.
• Assisted certified instructors with teaching materials planning.
• Bookkeeping.
Public Relations Office - Graphic Design Intern
Fairleigh Dickinson University, Florham campusMadison, New JerseyJanuary 2018 – May 2019
• Designed static and motion 2D/3D graphics for school’s websites, digital greeting cards.
• Created low-resolution texts and images for outdoor LED displays.
• Created custom Snapchat filters and other likewise graphic contents for marketing and promotion purposes.
Becton College’s Star Wars Theme Events - Participant
Fairleigh Dickinson UniversityMadison, New JerseySeptember – December 2018
• Designed, modeled, textured, rigged, skinned, and animated a new Star Wars character to display on the big screen in the final cosplay event.
Skills
Software
3ds Max - Zbrush - Photoshop - Substance Painter - Unity - After Effects - Maya - Mudbox - Marmoset Toolbag - XNormal - Unity - Unreal - Audition - Visual Studio - Animate CC - Corel Painter - Fume FX - Visual Basic
Areas of Expertise
• High to low / Low to high polygons workflow
• Retopologizing, optimizing low-polygon models for game engines
• Environment and game assets creation
• Dynamic digital sculpting - Hard surface / Organic modeling
• Unwrapping, texturing, baking maps, rigging, skinning
• Texture painting, PBR materials
• Hair and fur using hair cards or plugins
• Character design, concept, and animation
• Particle effects
• Traditional and digital painting, drawing
• Concept arts - Pixel art
• Basic programming
Language
English, Vietnamese, Mandarin
Artist Statement
To me, living a life is forever walking along the line between the past and the future. It is so hard
to catch a “moment” when in the present, the future keeps turning into the past. And there I live
in that transit stage, a short bridge crossing over two realms but no matter how fast I run, I cannot
reach either end. That is why I need artworks to capture the only time that I truly exist: the
present. Therefore, art is also where my past and future reach to merge, to harmonize or to
conflict, to struggle or to transform.
I came in when people were arguing that digital/computer art was not an art form. I did not know
what to say. Who I was to define Art when Art defined me? During my last teenage years, when
I first came to America, I slept in a tiny room that fit a desk and a bed that also served as a chair.
I left my painting supplies home, half the globe away because overweight luggage was sinful on
the airplanes and would get punished hard by the airlines. Inside that “drywall box”, my mind
went hungry for adventures into the vastness of the borderless fantasy world. However, for a
while, my world stayed black and white as pencil strokes on paper until I found out the way to
make computer screen my canvas and computer mouse my brush. It kept me walking steadily on
the bridge, tireless reaching for the future. Without that energy, I would turn back to run home.
So what are my arts? They are fragments of presents in the past, in which store my stages of
mind, levels of skills, subjects of interest at different phases of my journey on the bridge. They
are pieces of memories that paved the path I traveled. Looking at them, I can recall the emotions,
the thoughts, the condition of mind and body, and the world around me at the moment they
were created.