Truth Tran

3D Artist

truth.ttran@gmail.com

Competent 3D artist with 2 years of graduate educational experience in game animation and arts. Motivated to deliver imaginative solutions to problems and issues. Always energetic to learn, and apply new knowledge. Experienced in team-oriented projects.

Skilled in 3D asset creation for game engines such as Unity and Unreal, 3D animation using 3ds Max or Maya, low-high polygon modeling, organic sculpting in Zbrush, plus, traditional and digital arts using Photoshop, After Effects, and other media.

Education

Fairleigh Dickinson University

Madison, New JerseyAugust 28, 2019 – May 18, 2020

Master of Arts in Film and Animation, Video Games Concentration - GPA: 3.9


Fairleigh Dickinson University

Madison, New JerseyAugust 28, 2017 – May 19, 2019

Bachelor of Arts in Film and Animation, Video Games Concentration - GPA: 3.9

Summa cum laudePhi Omega Epsilon Honor Society


Union County College

Cranford, New JerseySeptember 2014 – May 16, 2016

Associate of Applied Science in Game Design and Development - GPA: 3.7

Phi Theta Kappa Honor Society

Experiences

WisEnginering LLC - 3D Art Intern

Denville, New Jersey

March 2020

• Joined the game artist team on their daily tasks.

• Participated in group discussions, idea brainstorming, and team conference meetings.

• Tested VR products.


Kumon - Lead Grader

Madison, New Jersey

February 2018 – October 2020

• Graded and supervised students to help them complete homework on time and gain academic progress.

• Assisted certified instructors with teaching materials planning.

• Bookkeeping.


Public Relations Office - Graphic Design Intern

Fairleigh Dickinson University, Florham campusMadison, New Jersey

January 2018 – May 2019

• Designed static and motion 2D/3D graphics for school’s websites, digital greeting cards.

• Created low-resolution texts and images for outdoor LED displays.

• Created custom Snapchat filters and other likewise graphic contents for marketing and promotion purposes.


Becton College’s Star Wars Theme Events - Participant

Fairleigh Dickinson UniversityMadison, New Jersey

September – December 2018

• Designed, modeled, textured, rigged, skinned, and animated a new Star Wars character to display on the big screen in the final cosplay event.


Skills

Software

3ds Max - Zbrush - Photoshop - Substance Painter - Unity - After Effects - Maya - Mudbox - Marmoset Toolbag - XNormal - Unity - Unreal - Audition - Visual Studio - Animate CC - Corel Painter - Fume FX - Visual Basic

Areas of Expertise

High to low / Low to high polygons workflow

Retopologizing, optimizing low-polygon models for game engines

Environment and game assets creation

Dynamic digital sculpting - Hard surface / Organic modeling

Unwrapping, texturing, baking maps, rigging, skinning

Texture painting, PBR materials

Hair and fur using hair cards or plugins

Character design, concept, and animation

Particle effects

Traditional and digital painting, drawing

Concept arts - Pixel art

Basic programming


Language

English, Vietnamese, Mandarin

Artist Statement

To me, living a life is forever walking along the line between the past and the future. It is so hard

to catch a “moment” when in the present, the future keeps turning into the past. And there I live

in that transit stage, a short bridge crossing over two realms but no matter how fast I run, I cannot

reach either end. That is why I need artworks to capture the only time that I truly exist: the

present. Therefore, art is also where my past and future reach to merge, to harmonize or to

conflict, to struggle or to transform.

I came in when people were arguing that digital/computer art was not an art form. I did not know

what to say. Who I was to define Art when Art defined me? During my last teenage years, when

I first came to America, I slept in a tiny room that fit a desk and a bed that also served as a chair.

I left my painting supplies home, half the globe away because overweight luggage was sinful on

the airplanes and would get punished hard by the airlines. Inside that “drywall box”, my mind

went hungry for adventures into the vastness of the borderless fantasy world. However, for a

while, my world stayed black and white as pencil strokes on paper until I found out the way to

make computer screen my canvas and computer mouse my brush. It kept me walking steadily on

the bridge, tireless reaching for the future. Without that energy, I would turn back to run home.

So what are my arts? They are fragments of presents in the past, in which store my stages of

mind, levels of skills, subjects of interest at different phases of my journey on the bridge. They

are pieces of memories that paved the path I traveled. Looking at them, I can recall the emotions,

the thoughts, the condition of mind and body, and the world around me at the moment they

were created.